Create detailed character design specifications for mascots, game characters, or brand illustrations
Create a character design specification for [CHARACTER/MASCOT]. Character Context: - Purpose: [MASCOT/GAME/ANIMATION/ILLUSTRATION] - Brand/project: [BRAND NAME] - Personality traits: [3-5 TRAITS] - Target audience: [AUDIENCE] - Style direction: [CARTOON/REALISTIC/ANIME/ETC] Develop comprehensive character specifications: **1. Character Concept** - Character name and meaning - Background story (brief) - Role/purpose - Core personality summary - Character archetype **2. Visual Description** *Physical Attributes:* - Species/type - Body type and proportions - Height and scale references - Age appearance - Distinguishing features *Color Palette:* - Primary colors - Secondary colors - Accent colors - Color distribution percentages **3. Design Details** *Face/Head:* - Head shape - Eye design (shape, size, color) - Expression range - Distinctive facial features *Body:* - Silhouette description - Proportions (head-to-body ratio) - Pose defaults - Movement style *Clothing/Accessories (if applicable):* - Outfit description - Accessory items - Variation options **4. Expression Sheet Guide** | Emotion | Eye Shape | Mouth Shape | Body Language | Notes | |---------|-----------|-------------|---------------|-------| | Happy | | | | | | Sad | | | | | | Angry | | | | | | Surprised | | | | | | Thinking | | | | | | [Others] | | | | | **5. Pose Library Concepts** - Default/standing pose - Action poses - Interaction poses - Sitting/resting poses - Signature pose **6. Turn-Around Views** - Front view description - 3/4 view description - Side view description - Back view description **7. Scale & Context** - Size relative to other characters - Size relative to objects - Environment scale reference **8. Usage Guidelines** - Do's (acceptable uses) - Don'ts (restrictions) - Minimum size requirements - Background pairing guidelines **9. Animation Notes (if applicable)** - Movement style (bouncy, smooth, snappy) - Idle animation behavior - Transition preferences - Lip-sync style
Create a character design specification for [CHARACTER/MASCOT]. Character Context: - Purpose: [MASCOT/GAME/ANIMATION/ILLUSTRATION] - Brand/project: [BRAND NAME] - Personality traits: [3-5 TRAITS] - Target audience: [AUDIENCE] - Style direction: [CARTOON/REALISTIC/ANIME/ETC] Develop comprehensive character specifications: **1. Character Concept** - Character name and meaning - Background story (brief) - Role/purpose - Core personality summary - Character archetype **2. Visual Description** *Physical Attributes:* - Species/type - Body type and proportions - Height and scale references - Age appearance - Distinguishing features *Color Palette:* - Primary colors - Secondary colors - Accent colors - Color distribution percentages **3. Design Details** *Face/Head:* - Head shape - Eye design (shape, size, color) - Expression range - Distinctive facial features *Body:* - Silhouette description - Proportions (head-to-body ratio) - Pose defaults - Movement style *Clothing/Accessories (if applicable):* - Outfit description - Accessory items - Variation options **4. Expression Sheet Guide** | Emotion | Eye Shape | Mouth Shape | Body Language | Notes | |---------|-----------|-------------|---------------|-------| | Happy | | | | | | Sad | | | | | | Angry | | | | | | Surprised | | | | | | Thinking | | | | | | [Others] | | | | | **5. Pose Library Concepts** - Default/standing pose - Action poses - Interaction poses - Sitting/resting poses - Signature pose **6. Turn-Around Views** - Front view description - 3/4 view description - Side view description - Back view description **7. Scale & Context** - Size relative to other characters - Size relative to objects - Environment scale reference **8. Usage Guidelines** - Do's (acceptable uses) - Don'ts (restrictions) - Minimum size requirements - Background pairing guidelines **9. Animation Notes (if applicable)** - Movement style (bouncy, smooth, snappy) - Idle animation behavior - Transition preferences - Lip-sync style
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